History of the Ammatars

The Ammatars are descendants of Minmatars that collaborated with the Amarrians during the latter occupation of the Minmatar worlds. When the Amarrians were thrown out during the Minmatar Rebellion their collaborators fled with them. The Amarrians helped their Minmatar allies to settle in a few systems not far from the newly formed Minmatar Republic. The Ammatars regard themselves as the true rulers of the Minmatars, mainly based around the fact that a fair proportion of the old Minmatar aristocracy, or tribal leaders, were among them. In this vein they named their domain San Matar, meaning ‘true home’.

The term Ammatar was first used by the Gallenteans to distinguish between the two groups. Out of convenience even the Ammatars themselves started using it, stating that, with the help of the Amarrians, they’ve progressed beyond the old social structure of the Minmatar tribes. Indeed, the Ammatars have very deliberately abolished many age-old traditions of the Minmatar tribal society and embraced some Amarrian ones instead.

The Ammatar domain, San Matar (Derelik region), is semi-autonomous. The Ammatar rulers have full domestic control, but their foreign policies must be have the consent of the Amarrians and their military forces are, nominally, under the authority of the Amarrians. The relationship of the two has been remarkably smooth in the past, with no serious quarrels.

The San Matar government is structured the same way as any other province of the Amarr Empire, with a governor at the head and district officials beneath him prescribing over the various departments of state. These head of states are always Ammatars, although the governor traditionally has an Amarrian advisor, which also acts as the representative of the Amarr Empire itself. As is to be expected not all Ammatars are eager for constant warfare with the Minmatar Republic. Those who are the most belligerent of them often feel that the Ammatar state is doing too little so they have formed a group of their own to fight the Minmatars. In a sense this group is a direct response to the independent rebel groups the Minmatar have and the guerilla tactics employed by either side are similar.

Since its inauguration San Matar has been in a constant struggle with the Minmatar Republic. Both states have expanded considerably in the last decades and now they border on each other in numerous places. The Republic, backed by the Gallente Federation, had the upper hand for awhile, forcing the Amarr Empire to repeatedly come to the aid of their allies, but in recent years the tables have been turning and the Ammatars have managed to set up military installations and space stations right under the nose of the Republic. Many have speculated from where the Ammatars are getting support for these conquests, as the Amarr Empire has traditionally only been willing to aid the Ammatars when they’re under direct threat.

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Selected Timeline

7703
A wormhole leading to an unknown area of the universe opens.

7987
The EVE Gate opens.

7989
The Conformists start migrating through the eve gate, spurred on by Dano Gheinok. Gheinok being one of their leaders leads them to the planet Athra.

8000
Dano Gheinok proclaims himself prophet and sets the foundation of the Amarr theocracy.

8017
The system CM5-17, later renamed Pator, is discovered. Its main planet Matar is quickly colonized due to its hospitable conditions.

8061
The EVE Gate closes due to a large disturbance of an unknown type that has rendered New Eden a wasteland to this day. The last group of Conformists arrive on Athra, all of the Conformists settle on the continent of Amarr from which they will later take their name.

16,470
The first Amarr Emperor is selected from the six heirs.

18,622
Four distinct civilizations develop on Matar. They gradually become aware of each other, but primitive communications technology keeps them from maintaining steady contact.

20,022
The Udorians arrive on the Amarr continent, spurring the Amarrian society into rapid changes.

20,078
The Reclaiming is launched; the Amarrians start a war to conquer all the lands of Athra.

20,371
The Amarrians conquer the last Udorian state.

20,544
The Amarrians conquer the last state on Athra; they now control the entire planet.

21,290
The first stargate since the collapse of the EVE Gate is built between Amarr and Hedion.

21,523
The Amarrians discover the Ealurians and subsequently conquer them in the spirit of The Reclaiming.

22,355
The Amarr arrive in the Pator system. They soon begin raiding the Minmatar Empire for slaves.

22,480
The Amarrians invade and conquer the Minmatar Empire.

22,762
The latest Amarr Emperor is chosen. Rather than commit ritual suicide like the other four heirs not chosen for Emperor, Khanid II flees, stealing the Empire’s two Titan ships and setting up his own Empire, the Khanid Kingdom in his vast estates to the south. The Udorian Tash-Murkon heir family ascend in the social ladder to fill the gap left by the Khanid heir family.

23,058
Amarr scientists discover Jump Drive technology, allowing instant jumps between star systems without the use of star gates.

23,180
First contact between the Amarrians and the Gallente Federation, soon after the Amarr come into contact with both the Caldari and the Jovians.

23,216
The Amarr-Jove war starts and ends within a short time with the massive defeat of an over-confidant Imperial Navy detachment at the battle of Vak’Atioth. The Minmatar seize their chance to rebel in the Empire’s weakened state. The Amarrians and their forces can do little as the Minmatar form their own Republic to the north. Minmatar collaborators, the Nefanter tribe remain loyal to the Empire and are given their own space between the Republic and the Empire and develop the moniker “Ammatar”.

23,236
Eve Standard Time is established at the Yulai Convention. The current era of peace starts.

23,341+
The Present…